At last I finished some models !
These have somehow jumped to the top of the paintqueue (well, greatly thanks to
The one for sending me Captain Dunbar as a gesture of kindness) and as always with Bob Olley's sculpts, I just let the models paint themself without worrying too much.
I've already told you how I strongly believe you only truly know a model once you've painted it, well that is even more true with Bob Olley's sculpt. I called it the "Bob Olley effect" earlier, you may not like what the sculpt look like (I've been like that a lot in my earlier days), but the minute I painted one (
I was kinda forced), I realised it was a tremendous pleasure to work with his models and I have come to be a huge fan of his work. I just love sculptors who work for painters. Just like Jes Goodwin (my own personnal favourite), Bob is a very painter friendly kind of sculptor and that's what makes his work so great and favoured.
But let me tell you about those particular models. They are Iron claw pirates dating from the time when Bob had his own studio producing models for Games Workshop (just like the Morrissons had the Marauder studio).
There's a full range of pirates to pick from, all particularly characterful :
I have most of this range except maybe 3 of 4 and I expect to paint the full set in due time. Looking at the picture above, I just feel frustrated to not have collected Ooglorg the cruel yet as it would have made a set of 5 aliens which would have been pretty cool but anyway... (if any of you feels like trading him, I'm your man)
As you can see, those models all bear the distinctive style of Bob with organic shaped weapons, very detailed faces (you may not be able to spot them but if you've ever handled one of these you surely know every single detail like eye lids and nose hair are sculpted), wrinkles and wrinkles over wrinkles and guns you don't know what to count as.
You may have noticed I didn't place the models in a random way. you can clearly see the one on the left is far more humanoid than his colleague on the far right. This is because I've decided to treat them as mutants. But not the chaotic sort, no, just like my
Rad chimera, I want these guys to be the offspring of radiations and fallout of some nuclear holocaust. The further you get to the right, the more the mutant and his ancestors have been exposed to radiations.
That was a way to unite all those models by giving them a similar paintjob to tie them a little. I voluntarily left some remnants of "human" pink skin and coloured red the overgrown or most mutated parts (the heads in most cases).