OK, after talking about the previews of "Battle fleet Gothic" in WD119 (1989) in the previous post, I'd like to develop a bit further on the game itself and how it evolved. The previous post and discussions around it (either on this blog or on the GW specialist Facebook group) have enabled to gather a bit more information on the whole story thanks to Evo Von Himmel who playtested it at the studio back then and Andy Chambers who supervised the release of battlefleet gothic in its later incarnation.
The rules were incredibly complex, and involved lateral thrust, and protractors(!), from memory. I helped run a demo game of it at the Nottingham store. The version released in 1999 bore little to no relation to the original.